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A5. Previous versions of RatingR5 may be loaded at the same
time. Check out the Tampermonkey dashboard.
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A6. It's a refference price based on factors such as
player's skills, age, routine and so on. For players in the
process of growth, VALUE is a price that anticipates their
potential. As it is very difficult to assess players in the
process of growth, you should finally decide on their own whether
the price is appropriate.
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A7. It adds the player's hidden skill as a factor to the
calculation of R5VALUE.
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A8. REREC stands for Reverse Engineering Recommendation.
RERECb is a development of REREC that originally existed. The star
of Reccommendation can only be understood in 0.5 steps, but the
figures calculated from the skill values of the players are
displayed in detail. This is not official, but can be calculated
almost accurately.
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A9. Player's skill value is displayed as an integer on the
screen, but there is actually a hidden decimal value.
Users can not access this hidden value. In RatingR5, the total of
the hidden decimal point skill value is displayed by calculating
back from the player's Skill Index. This total value after the
decimal point is called "remainder". The remainder is displayed in
the RatingR5 column on the left side of the screen.
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A10. It is the sum of the increase in skill value provided
by the player's routine and the remainder amount evenly
distributed to skills with a skill value other than 20. The
formula is as follows.
routine effect = (3/100) * (100-(100) * (EXP ((-1 * routine) *
0.035)))
Number in parentheses = Skill value + routine effect + remainder /
(Number of skills: 14 or 11-numbers of skill whose value is 20)
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A11. Certainly not strictly accurate. Remainder is the sum
of the hidden decimal value of all skills, so it is not equally
present in all skills. However, in most cases, an error of about
0.3 or less occurs, so it is accurate enough for use as a guide.
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A12. Routine effect do not apply to stamina.
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A13. "R5 Captaincy" refers to the suitability of a player as
a captain. The debate is divided as to what is important for the
aptitude as a captain, so two methods are adopted. R5 Captaincy
(RVA) conforms to the calculation method of "RVA's Captaincy
Calculator" and emphasizes professionalism. R5 Captaincy (TSS)
conforms to the "TM Super Squad" calculation method, emphasizes
routine and aggression over RVA.
Although leadership is the most important factor in either
method, leadership can only be confirmed by scout reports, and
confidence in reporting varies depending on the ability of the
scout. For this reason, R5 Captaincy is different from other
ratings of R5 and shows five levels. The leadership levels in the
table correspond to the five levels of leadership in your scout
report. If your scout report is credible and its report is (3/5),
please refer to the level 3 values in the table.
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A14. Calculation of R5 Captaincy requires the player's
hidden skill value. You need to assess the player's hidden skills.
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